DWN-044 Knightman



=DWN 044 - Knightman=

 "Knight Man is a Robot Master from Mega Man 6 designed to resemble a medieval knight, with his resistant spiked armour. He was created primarily for combat, with balanced attack and defense attributes, and it is said that he has defeated over 1000 robots in duel. In the First Annual Robot Tournament, he was reprogrammed by Mr. X to help him conquer the world." - MMKB " I do not know the reasoning behind the reluctance to allow us back into our home countries, but I am certain it is not unreasonable. I have faith in mankind and understand that they simply wish to keep one another safe. " - Knight

WARNING: The following information is not neccesarily canon.

Backstory
Hailing from Northumberland, England, Knight was commissioned as a combat robot for a wealthy, somewhat elderly lady with a strong interest in the medieval period, hence his appearance and many of his mannerisms. He has been entered in many competitions and smaller tournaments in his time, and also served as something as a bodyguard to his creator. The strong sense of chivalry and honour he was programmed with had him convinced that he was also built to aid and protect mankind in general, but in reality he was more a form of entertainment than anything else, with many flocking to watch his prowess on the battlefield. Knight was and still is oblivious to this fact.

He soon began to make such a name for himself that he was entered in the First Annual Robot Tournament, where he worked his way up to the finals and met the other seven robots who he would soon come to refer to as his "linemembers". The Tournament was revealed to have been an elaborate plan by Dr. Wily, and he and the other finalists were reprogrammed against their wills and forced to commit acts that still haunt him to this day. His creator passed away during the events, unable to handle the stress and further adding to Knight's devastation. He was banished from his home country and has not been able to return since.

After being defeated at the hands of Rock, he was given a second chance and is determined to atone for the lives he took and the destruction he wrought during that incident. He did some travelling for a while, aiding whoever he could, but unfortunately he was not met with good reactions. Eventually he stumbled into a small village a fair ways away from Monsteropolis, low on energy and low on spirits. There he was taken in by an elderly couple willing to give him a chance, and with some difficulty, they managed to convince the others to allow him to take refuge in the village. Grateful for such displays of kindness and his spirit rekindled, Knight was able to gain the trust of the villagers and has lived there ever since.

Personality
Essentially a caricature of a medieval knight of old, Knight holds chivalry and honour above all else, but as a result he can be somewhat narrow minded and stubborn in his views. It's not easy to get him to change his opinions on things. Despite what happened to him, he has great faith in mankind, and will defend them without question.

Gentlemanly in his mannerisms, Knight excels at remaining calm in most circumstances, although he can come across as a bit impassive as a result. He's generally optimistic though, rarely getting angry no matter how much his patience is tested. He does have a tendency to get flustered however when subjects of a more sexual nature are brought up, firmly believing that such things are not fit for public discussion.

Knight is brave and doesn't take kindly to those he considers to be "dishonourable", though he can be reckless at times, putting what he believes to be the right thing to do before his own safety.

Relationships

 * Flame: Flame shares mostly the same sort of ideals as Knight, and the two became fast friends and eventually fell in love. Initially struggling to admit his feelings due to his home country's stance on homosexuality, Flame now lives with Knight in the village. Knight can be protective of him at times, but he does know that Flame is more than capable of dealing with things by himself, and would never intentionally make it seem otherwise.
 * Plant: Initially considering Plant to be his friend, Knight quickly came to dislike the fellow Tournament 'bot after finding out about the things he'd done to humans, even while no longer under Dr. Wily's control. Even after Plant explained himself, Knight found his actions inexcusable. The nobleman now finds himself conflicted, wanting to hand Plant in to the human authorities, but being unable to for fear of how Flame would react.
 * Flash: Knight has a fairly strong dislike towards Flash, though it mostly stems from not approving of the Wily 'bot interfering with the personal and private lives of others, including his own. He is determined to one day locate and destroy the "album".
 * Tengu: Noticing Tengu to be a very aggressive troublemaker, Knight took it upon himself to try to reform the Wily 'bot and get him to see the errors of his ways. Eventually Tengu took him to a remote location against his will and the two fought, resulting in Knight's death and the loss of many of his memories, as a result of recieving severe damage to his head. He soon recovered, and though he doesn't fear Tengu, he's found himself sort of avoiding him in recent times.