KGN-001 Dynamo Man

=KGN-001 - Dynamo Man= 

'' "Dynamo Man is a robot once used as a guide for schoolchildren on field trips through a power plant. When King made him create an internal power generator that emitted a massive energy force field, no one could get close to him, and he soon began to resent everyone. He can charge himself up with electricity to attack and refill his energy column. His stage is unlocked by defeating Astro Man." -- '' MMKB

"I still can't go back to how life was before, and I... I guess I never will. " --Dynamo WARNING: The following information is not neccesarily canon.

Backstory
Dynamo began his existence as nothing more than a tour guide. Garishly painted and impractically designed, he was made to entertain and educate schoolchildren who were coming through the power plant on field trips. Being constantly in contact with children was both a blessing and a curse for him; he was simultaneously exposed to the innocence of some and the inane cruelty of others. For every gentle child who brightened his day, there were two who wished to ruin it. He was tormented by the wilder children -- Who wanted to be led around by a robot all day, anyway? All too often, he would be ignored at best and abused at worst, especially by older students. But for every act of senseless cruelty, there was another human who would do their best to brighten Dynamo's day, even if it just a smile. And for a long time, that was enough.

And then King rose to power, looking for recruits for his army, and Dynamo's head became full of delusions of grandeur. Little acts of kindness were suddenly not enough for him, and he couldn't think of anything but the ways humans had wronged him -- and he began to think that the rogue Wilybot was right. Robots didn't need humans -- it was the other way around! Full of this rebellion. Dynamo went rogue and joined King, but he was of no use to him as he was. Feeling that there was no other way for him to be useful, Dynamo fitted himself with a much more powerful generator than he had before -- but there were complications. The shoddy self-done job leaked electricity into his framework, causing his body to be electrofied all the way through. Since this was no problem to King, Dynamo was sent into service as he was, but it came as a shock to Dynamo -- this was it. He'd never be able to go back to the life he had. Alone in the complex King had assigned him to, Dynamo became angry and sullen, bitterly resenting his poor decision and, to a lesser extent, the humans which had driven him to it.

After Rockman and Forte took out King for the last time, Dynamo woke up in an empty citadel, repaired, but still dangerously electrofied. He left the citadel, craving a purpose, and eventually found work as a backup generator at a power plant in Monsteropolis.

Personality
Dynamo started off as a cheerful, perky tour guide, but through experiences, his personality has done a complete 180. He's now pessimistic and cynical, with an intense distaste for social interaction of any kind. His first instinct upon meeting someone new is to push them away with nasty comments and icy silence. But at the same time as hating talking with other people, he's still programmed to crave it, which he finds very frustrating. All in all, he'd much rather just stay in the power plant all day and not talk with anyone.

At the heart of Dynamo's problems is his bruised trust. Again and again during his work as a tour guide he found himself betrayed a thousand petty times, but by King was the worst and most damaging by far. The situation is complicated and hard to describe, even by himself, but it might be only time that will eventually allow him to open up to new people again.

Physiology
Dynamo has a different way of gearing up than most bots. His generator is housed inside his smaller, human-shaped inner frame, and upon entering his bulky suit the plates of his frame expand, exposing wire in order to power the suit around him, effectively integrating himself as part of the suit for as long as he's inside of it. The live wires inside of his suit are obviously weak points in his design, but Dynamo was never intended for combat, after all.

Dynamo can enter and exit the suit as he pleases through a hatch in its chest, but if the suit is destroyed with him inside of it, or if he is removed by force, his inner body will have had no chance to reassemble itself and his body will be an elongated, limp mass of live wires connecting plating.

Relationships

 * Astro: He maintains a good relationship with the timid bot, having visited him from time to time when they were both working for King, when possible. He tends to stick up for him when possible, and remains one of the few bots Dynamo will actively seek company from.
 * Plug: He's building a tentative rapport with the other electric bot; tentatively reaching out and bonding over a shared pain. He's hesitant to trust him, but that's true of everyone, and hopefully will be solved with time.